![]() Be sure to read the full Wired article as it's incredibly well done, incredibly interesting, and incredibly sad. It may be some time, if ever, we get a proper sequel to Duke Nukem 3D. “I thought, ‘Wow, how many times have you been here, near the finish line, and you thought you were way out?’” ![]() Van Lierop was excited: From what he’d seen of it, Duke Nukem Forever was so well developed - and so graphically superior to any other game in production - that if 3D Realms pushed hard for a year, they could release it and “blow everyone out of the water.” No, no, Broussard replied. When the engine was released in December 1997, Broussard’s team quickly began creating game levels, monsters, and weapons around it.Īnd it ended with that goal never being met. Screenshots and video footage from the prototype were leaked by an anonymous 4chan user 'xor' on May 9, 2022, and the actual development files were leaked the following day. Though 3D Realms never confirmed how much it paid for the license - Miller referred to it as “a truckload of money” on a gaming news site - the price was said to be as high as $500,000. Duke Nukem Forever 2001 is the title commonly used to refer to the leaked 2001 prototype of Duke Nukem Forever (2011). Broussard decided to license the Quake II engine, figuring it would save him precious time programming an engine from scratch can take years. Broussard’s key rival in the Dallas gaming scene, id Software, had announced its Quake II engine, which produced graphics that made Build seem blocky and crude. Barely a year later, though, it looked antiquated. ![]() When Duke Nukem 3D came out, Broussard’s Duke Nukem engine - called Build - produced the best-looking game around. This ignited an arms race in game development. It started with the constant quest for being the best. It's a story of how one man's quest for absolute perfection and greatness eventually led to the utter demise of one of the great computer franchises of my time. Wired has chronicled the game from birth to death and everything in between. Dont warn me again for Duke Nukem Forever. may not be appropriate for all ages, or may not be appropriate for viewing at work. I have many fond memories of setting up LANs just to get some co-op sessions in of our buzz cut friend.īut sadly, as we've documented pretty well on this site, twelve years later and Duke Nukem Forever is officially a dead project. launch problem :: Duke Nukem Forever General Discussions. Get the best games and entertainment news, reviews, tips and offers delivered to your inbox every week by signing up to the GamesRadar+ newsletter today.As a teenage computer gamer growing up in the 1990's, Duke Nukem 3D will always hold a place near and dear to my heart. While she may not have his signature gravel voice or bulging biceps, it's the gameplay that matters - and in that respect, Ion Maiden may be the game fans have been waiting for since 1996. Ion Maiden stars the same heroine, but this time in a game and genre more befitting her (estranged) ancestry. Players control Duke Nukem as he comes out of retirement. 3 4 It is the fourth main installment in the Duke Nukem series and the sequel to Duke Nukem 3D (1996). If the game isn't ringing any bells, that's because it landed with a thud and Interceptor has since been restructured and renamed. Duke Nukem Forever is a 2011 first-person shooter game developed by Gearbox Software and published by 2K Games for Windows, PlayStation 3, and Xbox 360. Gearbox, none too pleased about this, filed a lawsuit and a cease-and-desist to 3D Realms and Interceptor.Īfter scrubbing the game of Duke himself and any references to the character, Interceptor was left with Bombshell - a game that attempted to capture the spirit of the early Duke Nukem games but with an isometric twist and a female protagonist named Shelly 'Bombshell' Harrison. From Duke to duchessĭespite selling the rights to Duke in 2010, 3D Realms worked with development studio Interceptor Entertainment to develop a new Duke Nukem game in 2014 called Duke Nukem: Mass Destruction. And this is where the seed that would eventually become Ion Maiden begins to take root. But regardless of how well it did or didn't turn out, as of 2010, the rights to Duke belong to Gearbox Software, makers of the Borderlands series. It took Duke Nukem Forever 15 years, three engine swaps, litigation troubles, and a change in publishers to finally hit shelves. It was the follow-up, Duke Nukem Forever, that has seemingly sealed Duke's fate while making way for games like Ion Maiden.
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